Config
All Trinity Scripts contain various editable and unobscured files containing, exports, client
and server functions, configuration methods and more.
and server functions, configuration methods and more.
config.lua
Config = {}
Config.ServerName = 'Trinity Scripts'
Config.ProfileType = 'discord'-- ( 'discord', 'steam', 'mugshot' ) if mugshot you need to have a dependency installed https://github.com/BaziForYou/MugShotBase64
Config.ThemeSettings = {
PrimaryColor = '#FD0048',
SecondaryColor = '#97002B',
}
Config.Show3DPed = true -- Show cloned ped when inventory is open
-- Weapon slot keybinds (last 3 inventory slots)
Config.WeaponSlotKeys = {
[1] = '5', -- Weapon slot 1
[2] = '6', -- Weapon slot 2
[3] = '7', -- Weapon slot 3
}
Config.HideInventoryKeybind = 'Q'
Config.ClothingSlots = {
headoff = {
type = 'prop',
id = 0,
anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 }
},
headon = {
type = 'prop',
id = 0,
anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 }
},
glasses = {
type = 'prop',
id = 1,
anim = { dict = 'clothingspecs', name = 'take_off', duration = 800 }
},
ear = {
type = 'prop',
id = 2,
anim = { dict = 'mp_cp_stolen_tut', name = 'b_think', duration = 800 }
},
watchon = {
type = 'prop',
id = 6,
anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 }
},
watchoff = {
type = 'prop',
id = 6,
anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 }
},
necklace = {
type = 'component',
id = 7,
anim = { dict = 'clothingtie', name = 'try_tie_positive_a', duration = 1000 }
},
mask = {
type = 'component',
id = 1,
anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 }
},
gloves = {
type = 'component',
id = 3,
anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 }
},
hair = {
type = 'component',
id = 2,
anim = { dict = 'clothingtie', name = 'check_out_a', duration = 800 }
},
shirt = {
type = 'component',
id = 8,
anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 1000 }
},
bag = {
type = 'component',
id = 5,
anim = { dict = 'anim@heists@ornate_bank@grab_cash', name = 'intro', duration = 1000 }
},
pants = {
type = 'component',
id = 4,
anim = { dict = 're@construction', name = 'out_of_breath', duration = 1500 }
},
vest = {
type = 'component',
id = 9,
anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 800 }
},
shoes = {
type = 'component',
id = 6,
anim = { dict = 'random@domestic', name = 'pickup_low', duration = 1800 }
},
jacket = {
type = 'component',
id = 11,
anim = { dict = 'missmic4', name = 'michael_tux_fidget', duration = 1200 }
},
armour = {
type = 'component',
id = 9,
anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 800 }
},
decal = {
type = 'component',
id = 10,
anim = { dict = 'clothingtie', name = 'try_tie_positive_a', duration = 800 }
},
}
Config.ClothingDefaults = {
male = {
[1] = { drawable = 0, texture = 0 }, -- Mask
[2] = { drawable = 0, texture = 0 }, -- Hair
[3] = { drawable = 0, texture = 0 }, -- Gloves/Arms
[4] = { drawable = 61, texture = 0 }, -- Pants
[5] = { drawable = 0, texture = 0 }, -- Bag
[6] = { drawable = 34, texture = 0 }, -- Shoes
[7] = { drawable = 0, texture = 0 }, -- Necklace/Accessory
[8] = { drawable = 15, texture = 0 }, -- Shirt/Undershirt
[9] = { drawable = 0, texture = 0 }, -- Vest
[11] = { drawable = 15, texture = 0 }, -- Jacket
},
female = {
[1] = { drawable = 0, texture = 0 }, -- Mask
[2] = { drawable = 0, texture = 0 }, -- Hair
[3] = { drawable = 0, texture = 0 }, -- Gloves/Arms
[4] = { drawable = 14, texture = 0 }, -- Pants
[5] = { drawable = 0, texture = 0 }, -- Bag
[6] = { drawable = 35, texture = 0 }, -- Shoes
[7] = { drawable = 0, texture = 0 }, -- Necklace/Accessory
[8] = { drawable = 15, texture = 0 }, -- Shirt/Undershirt
[9] = { drawable = 0, texture = 0 }, -- Vest
[11] = { drawable = 15, texture = 0 }, -- Jacket
}
}
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