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Config

All Trinity Scripts contain various editable and unobscured files containing, exports, client
and server functions, configuration methods and more.
config.lua
Config = {} Config.ServerName = 'Trinity Scripts' Config.ProfileType = 'discord'-- ( 'discord', 'steam', 'mugshot' ) if mugshot you need to have a dependency installed https://github.com/BaziForYou/MugShotBase64 Config.ThemeSettings = { PrimaryColor = '#FD0048', SecondaryColor = '#97002B', } Config.Show3DPed = true -- Show cloned ped when inventory is open -- Weapon slot keybinds (last 3 inventory slots) Config.WeaponSlotKeys = { [1] = '5', -- Weapon slot 1 [2] = '6', -- Weapon slot 2 [3] = '7', -- Weapon slot 3 } Config.HideInventoryKeybind = 'Q' Config.ClothingSlots = { headoff = { type = 'prop', id = 0, anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 } }, headon = { type = 'prop', id = 0, anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 } }, glasses = { type = 'prop', id = 1, anim = { dict = 'clothingspecs', name = 'take_off', duration = 800 } }, ear = { type = 'prop', id = 2, anim = { dict = 'mp_cp_stolen_tut', name = 'b_think', duration = 800 } }, watchon = { type = 'prop', id = 6, anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 } }, watchoff = { type = 'prop', id = 6, anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 } }, necklace = { type = 'component', id = 7, anim = { dict = 'clothingtie', name = 'try_tie_positive_a', duration = 1000 } }, mask = { type = 'component', id = 1, anim = { dict = 'mp_masks@standard_car@ds@', name = 'put_on_mask', duration = 800 } }, gloves = { type = 'component', id = 3, anim = { dict = 'nmt_3_rcm-10', name = 'cs_nigel_dual-10', duration = 1000 } }, hair = { type = 'component', id = 2, anim = { dict = 'clothingtie', name = 'check_out_a', duration = 800 } }, shirt = { type = 'component', id = 8, anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 1000 } }, bag = { type = 'component', id = 5, anim = { dict = 'anim@heists@ornate_bank@grab_cash', name = 'intro', duration = 1000 } }, pants = { type = 'component', id = 4, anim = { dict = 're@construction', name = 'out_of_breath', duration = 1500 } }, vest = { type = 'component', id = 9, anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 800 } }, shoes = { type = 'component', id = 6, anim = { dict = 'random@domestic', name = 'pickup_low', duration = 1800 } }, jacket = { type = 'component', id = 11, anim = { dict = 'missmic4', name = 'michael_tux_fidget', duration = 1200 } }, armour = { type = 'component', id = 9, anim = { dict = 'clothingtie', name = 'try_tie_negative_a', duration = 800 } }, decal = { type = 'component', id = 10, anim = { dict = 'clothingtie', name = 'try_tie_positive_a', duration = 800 } }, } Config.ClothingDefaults = { male = { [1] = { drawable = 0, texture = 0 }, -- Mask [2] = { drawable = 0, texture = 0 }, -- Hair [3] = { drawable = 0, texture = 0 }, -- Gloves/Arms [4] = { drawable = 61, texture = 0 }, -- Pants [5] = { drawable = 0, texture = 0 }, -- Bag [6] = { drawable = 34, texture = 0 }, -- Shoes [7] = { drawable = 0, texture = 0 }, -- Necklace/Accessory [8] = { drawable = 15, texture = 0 }, -- Shirt/Undershirt [9] = { drawable = 0, texture = 0 }, -- Vest [11] = { drawable = 15, texture = 0 }, -- Jacket }, female = { [1] = { drawable = 0, texture = 0 }, -- Mask [2] = { drawable = 0, texture = 0 }, -- Hair [3] = { drawable = 0, texture = 0 }, -- Gloves/Arms [4] = { drawable = 14, texture = 0 }, -- Pants [5] = { drawable = 0, texture = 0 }, -- Bag [6] = { drawable = 35, texture = 0 }, -- Shoes [7] = { drawable = 0, texture = 0 }, -- Necklace/Accessory [8] = { drawable = 15, texture = 0 }, -- Shirt/Undershirt [9] = { drawable = 0, texture = 0 }, -- Vest [11] = { drawable = 15, texture = 0 }, -- Jacket } }
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